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Two-Handed, slow to reload, Armor Piercing 2 Two-Handed, Rolls Dex+Ath, Range equal to 4*(Strength+Size+Athletics) Rolls Dex+Ath, Two-Handed, Range equal to 3*(Strength+Size+Athletics), Strength penalties are doubled Rolls Dex+Ath, Range equal to 2*(Size+Stamina+Athletics) STR Req is 5 if not properly braced and causes recoilĬauses recoil if not properly braced, 8-Again, Armor Piercing 6Ĭannot deal more than 1B or reduce target to fewer health than Size Grapple, then apply wire (Strength+Weaponry-3, no Defense)ĭexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds size Strength+Firearms, if successful 1 automatic Lethal +1 Defense, +2 Defense with Weaponry Dodge
#NWOD CHANGING BREEDS FULL#
If victim at full Lethal, 2 Agg per minuteĬan be used to Grapple opponents with Weaponry instead of Brawl With a killing blow, victim gains one Lethal per minute. Lethal if spiked, -1 without Dex 3, ignore shields
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Two-Handed, Defense +1 against unarmed foes I'm really fishing for just about any suggestion at this point.Armor Piercing 1 (Lethal only), -3 if used to attack in next turn Really, what I'm after are some other people's ideas on how best to blend the playability of NWOD mechanics into an OWOD chronicle while not sacrificing the low-level mechanical abilities tied to the changing breeds.
#NWOD CHANGING BREEDS HOW TO#
I feel like I can drag any specific gift over from OWOD to NWOD as needed, what I'm really after are a few very crunchy questions about how I'd be best off handling.Ī) Renown, and whether it is more like OWOD's slow tick upward and minimums across categories, or the NWOD's simplified dot structure for renown types.ī) Whether to leave gifts open and level based, or to build all the available gifts into Forsaken-Style Gift Trees as needed.Ĭ) How to handle Breed (Homid/Metis/Lupus and equiv) bonuses in an NWOD reflection.ĭ) Whether to port Rage/Gnosis from OWOD or rely on Primal Urge/Feral Heart and essence. Rather than convert the entire lore of OWOD into the NWOD context, I'm really looking to overlay the mechanical advantages of the new game onto the old, and do away with messes like variable dice difficulty, declare-down resolve-up initiative, and replace the myriad of dice mechanics available in gifts and powers with the straight forward Instant, Contested, Extended types outlined in NWOD. My goal at the moment is to try and decide on how to blend the desire to run an OWOD Ahadi (African beast courts) fluff game with a lean towards the fluidity of NWOD mechanical crunch. I'm familiar with the somewhat mellow reception of Changing Breeds, both in how it reflects OWOD's breeds, and in how it interacts imperfectly with NWOD Werewolf. My focus here is on Fera, specifically because I had a group of players approach me who were very interested in the fluff and lore of the Ahadi in the old world of darkness, in response to me floating the idea of an NWOD Changing Breeds game. I'm experienced, heavily, in OWOD and NWOD, I've run and played both game systems. This might be a little esoteric if you haven't played Werewolf: The Apocalypse before. I understand this is an old sidelined topic, but I am looking for some advice beyond the very surface-level discussion that seems to have filled lots of boards over the years.